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Learn how to solve the 4x4x4 Rubik’s Revenge Cube easily. the 4×4 Rubik’s revenge is very similar to it and requires only few more algorithms to learn. The You CAN Do the Rubiks Cube Program objective is to share the secrets of solving the Rubiks Cube with youth and to also encourage them to help others to . This page attempts to list move optimal algorithms for every common form of parity encountered in popular 4x4x4 (Rubik’s Revenge) solving.

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There are many types of parity cases which can occur during a 4x4x4 solve, but the cases which result from attempting to reduce a fully scrambled 4x4x4 into a pseudo 3x3x3 state this means an even n x n x n cube in which all of its composite edges are complete and all of its centers are complete and are in the correct center orientation, in general.

Simply Rubik A solution for beginners and much more. That is, there is a total of 22 PLL parity cases.

Two algorithms of similar length the number of moves an algorithm contains can look and feel, when executing very different. This is because the Reduction Method and its variants is the most commonly used solving method.

However, we can also just use the inner slice turns r and r’ as well. Typically the number of positions you can encounter is some small multiple of the number of positions you expect. Besides the notes mentioned already about what types of algorithms are contained within this page, including some of the specific common characteristics xlgorithms share, this section touches on how they “look” and “feel” when they are displayed in notation and executed on a cube, respectively.

Simply convert the turns of the L and R faces into their corresponding inner slice turns and select the resulting algorithms which flip a single dedge on the 4x4x4. The aim of this section is to take you from this to this completing the edges.

How to solve a 4×4 Rubik’s Cube

For example, performing a swap of dedges to a fully solved 4x4x4 and then flipping the front dedge resulting from that swap gives us the following. A clear example of a symmetrical algorithm is Stefan Pochmann’s n x n x n algoritbms PLL parity algorithm, Rw2 F2 U2 r2 U2 F2 Rw2where all moves in the algorithm are conjugate moves except for the one move in the middle.


Front face For the purpose of this exercise we will use the red and green edges. However, this PDF includes all cases and relatively short algorithms to solve each one directly. In May algoritthms, Michael Gottlieb defined algoritnms parity in detail. Below is an example algorithm found in December of Such an algorithm is called a non-pure algorithm when compared to algorithms which just flip a single dedge, which are often called pure flips.

4x4x4 parity algorithms

Although the third column in the majority of the algorithm bars on this page is blank, when it is not blank, it is either an algorithm name given by the algorithm author or an algorithm label for organizational or classification purposes. In fact, there has been debate about what situations are considered to be a parity casebut there is one situation of which any cuber who uses the term “parity” for the 4x4x4 identifies as parity: Since all OLL parity algorithms contain an odd number of inner slice quarter turns, one can technically fix any 4x4x4 wing edge odd parity case by executing a single slice quarter turn and then resolve the cube using an even number of inner slice quarter turns.

All algorithms can be applied to the 6x6x6 if instead of turning the outer 2 layers, turn the outer 3 layers; instead of turning 1 inner layer slice, turn 2 inner layer slices.

OLL parity falls under this definition too so the reduced 4x4x4 has four times as many positions as you would expect. Reduction parity occurs when you try to reduce the puzzle so it can be solved by a constrained set of moves, putting it into some subset of the positions. The following 21 slice quarter turn algorithm was the only 21 slice quarter turn 3x3x3 algorithm which was closest to being a single dedge flip algorithm.

4x4x4 Disparity Algorithms

Not logged in Create account Log in. Note that with many algorithms, it’s not “all or nothing”. For example, one of the most common single parity algorithms used by the speedcubing community is “Lucas Parity”. Which face of the cube is not important because all we are doing in this section is matching the same coloured edges. Recalling that the term “2-cycle” is interchangeable with the common term “swap”, these cases perform 2 2-cycles of wing edges. This page will keep strong focus on reduction parity OLL parity and PLL parity cases, but it will also include a limited number of other parity situations which are also common in other solving methods, as well as cases which share some characteristics with reduction parity algorithms.

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This was deduced from the same idea that Floyd Newberry came up with for using a short repeated sequence to directly solve a 2-cycle.

Websites such as bigcubes. Most of the algorithms on this page affect some centers of the 4x4x4 supercube: Although this algorithm is not listed under a case image on this page, it would appear in the following format in an “algorithm bar” if it was. Algogithms algorithms are conjugates. The four cases above clearly switch two dedgesbut they can also be interpreted as doing two separate swaps of wing edges.

The 11,7 above discolors centers on, say, the 5x5x5 cube. We can break up this algorithm as f f r E E r E E r f f to count 4 f’s and 3 r’s.

How to speedsolve the 4x4x4 cube – Solving the 3x3x3

In practice, human creation of symmetrical algorithms requires more trial and error of different paths in both creation of the base the base is defined as the move sequence B in A B A’ and final setup moves, whereas the creation of non-symmetrical algorithms requires having knowledge of forming different pieces individually and knowing how to combine them. If not, Right clock, Top anti, Back clock. An equally well-known form of reduction parity this term will be defined formally soon besides the single dedge flip is switching two opposite dedges in the same face.

This page not only contains commonly practiced speedsolving algorithms: