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The material contained within this volume takes you from a raw beginner to a seasoned professional using 3ds Max confidently in a production environment. This courseware manual was designed primarily for use in an instructor-led classroom, while providing complete instructions so that individuals can also use coursewaer material to learn on their own.

Since a variety of instructors in a multitude of learning environments use this material, flexibility was built into its design. The manual comprises five chapters: Each chapter has a series of theory lessons and one lab.


The theory lessons introduce you to new functional areas of coureware Max and explain these features with short simple examples.

The lab shows you a practical application of the theory learned in a particular chapter. Combined, a chapter gives you a sound understanding of the functions, features, and principles behind 3ds Max, and show you how to apply this knowledge to real-world situations.

Chad starts with the application’s basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more.

Exercise files accompany the tutorials. It’s Time to Make Stuff! Fiddling with the Stuff We Made Making Great Materials Applying Those Great Materials Intro to 3ds Max Animation An Overview of Rigging Character Studio Overview The Oft-Overlooked Power of Lights The Power of Courweware Intermediate Max Sampler