DIE ZITADELLE DES ZAUBERERS PDF

June 22, 2020 0 By admin

Zitadelle des Zauberers, Die by Jackson, Steve. Edition: 2. softcover. fast ohne Mängel, höchstens einmal gelesen. Bibliographic information. QR code for Die Zitadelle des Zauberers. Title, Die Zitadelle des Zauberers Volume 2 of Ein Fantasy-Abenteuer-Spiel-Buch. Get this from a library! Die Zitadelle des Zauberers. [Steve Jackson].

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It’s interesting that Wizard chose sauberers as their second to republish. Anyway, it’s a Jackson adventure these are always un-linear and original so straight zifadelle it looks inviting unlike Livingstone’s typical unbalanced, linear plot. I remember this particular book well, as it’s the first I drew a really detailed diagram for to solve; spoils it really! There’s also Jackson’s first attempts at a magic system, but it really isn’t a very big part of the book.

Die Zitadelle des Zauberers – Steve Jackson – Google Books

The plotline here is pretty thin; it’s just you, a known adventurer bravely heading into the castle of Balthus Dire, one of the three nasty Necromancers. Normal sort of FF story. The tension builds nicely as you make your way towards the keep itself in the darkness and you can actually convene with some of the guys outside, even if they’re mistrustful.

The castle itself is a kind of strange, hallucinogenic place. All sorts of strange things happen in it, and you meet some weird animals. They’re zitadel,e scary monsters, and you fes have been warned about them several times – they’re almost like a tollgate: The balancing on the enemies is done very nicely, and it’s fairly replayable.

I really like the final encounter with Dire; it’s not just another fight against a high skill enemy, it’s far more exciting as you are able to choose the methods to beat him. However, I would zitadellw that the book overall is fairly unmemorable – with lack of a strong theme. More reviews by Braxus. The first thing that struck me about this book was its magic system, which isn’t nearly as interesting as Steve Jackson’s later work on Sorcery! drs

Item – Die Zitadelle des Zauberers – Demian’s Gamebook Web Page

This may be partially due to the fact that I don’t have as many nostalgic memories of this book than zotadelle the previous volume, but I’d say that the sometimes rushed-looking artwork and Steve Jackson’s less-than-thrilling prose didn’t help either. Jackson’s talents definitely lie more with game design than with actual writing — his text just seems flat most of the time, and his tendency towards padding out sections by mentioning passageways that you can’t zauberets is simply annoying.

I also found that some of his encounters like the whirlwind-woman feel utterly pointless and silly. He does deserve credit for the occasional amusing detail, though, and it was nice to know that female goblins do exist see section Despite my complaints, there are a number of very nice features to the book.

The challenge level seems about right — you have dse play quite a few times to win, but each time you play, you learn new and helpful things which can be applied to the next trip. It’s also true that you can roll extremely awful ability scores yet still emerge victorious. Probably the highlight of the whole book is the final confrontation with Balthus Dire, which gives you a lot of options and keeps the tension high throughout.

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The fact that victory leads you to a potentially-unsatisfying ending is my only complaint about the whole end sequence, and the open-ended final paragraph isn’t really all that terrible. More reviews by Demian.

This was my first Fighting Fantasy read, and I must say, it truly was a blast.

This gamebook has sat untouched on my shelf for at least the last 10 years, so I figured it was finally time to dust it off and explore a book that I had heard about throughout the years but had never personally experienced. The first word that comes to mind after having finally completing it is wow!

The Citadel of Chaos took me about 30 attempts if not more to complete successfully. I found the difficulty level to be rather high, much more so than other gamebooks I have read. Having never read a Fighting Fantasy book as a kid and as an adult, I was not quite sure what to expect in terms of role-playing. I was pleasantly surprised; this book was much more open-ended than I initially imagined it would be.

After having been so accustomed to the traditional Choose Your Own Adventure -style gamebooks with little to no advanced role-playing mechanics like diceI was amazed by the pure breadth of options available on seemingly every progression in the book made possible through the use of the book’s stat-keeping and dice-rolling.

I found the setting of The Dle of Chaos to be very creepy and surreal–almost something out of the movie, Suspiria. Steve Jackson certainly has a great imagination, and his use of bizarre characters and unworldly depictions makes the journey s very intense and very memorable. The creatures that roam zotadelle Citadel seem to be something of a dream, or put more frankly, a terrifying nightmare.

One may even suggest that an acid trip would be more appropriate in describing the cast of characters. While sometimes frustrating and even very random at times, I like the idea of needing certain items in order to advance to subsequent areas. I’m sure many fans of this book will remember the area that the Ganjees inhabit and how difficult it can be to pass that critical checkpoint.

Many of my instant deaths occurred at this point; I spent the majority of my 30 reads trying to either take an alternative route to bypass the Ganjees which, from my experience, one cannot do or to find that must-have magical item needed to advance. While one can easily cheat and perhaps make it through this area quicker and easier, I prefer to take the more methodical approach and start again, and again, and again without any cheating whatsoever–personally, I find it to be much more satisfying in the long run.

As stated in other reviews, I found the final confrontation with Balthus Dire to be quite intense and memorable.

Personally, I found this showdown to be almost equivalent to the video-game showdown of Link and Ganondorf from The Legend of Zelda: Perhaps this zauberrrs because it took me a multitude of attempts to finally reach the bad man himself, as was the case in the Zelda video-game. And when I did finally reach him, the battle really did feel like an epic boss confrontation that is a hallmark of so many classic video-games. The tense, back-and-forth action was great and concluded the book nicely once it was all said and done.

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Overall, this book was a fantastic experience that really made me appreciate the power of RPG gamebooks. Having no experiences and memories of the Fighting Fantasy books as a child, I can sincerely say that, as an adult, this series starting with this book has already had a great impact on me.

I cannot wait to read more. More reviews by Enigmatic Synergy. Fighting Fantasy 2 Character Sheet. Item – The Citadel of Chaos Original edition. Jagged logo, zauberegs cover edition.

9783522138604 – Die Zitadelle des Zauberers. Ein Fantasy Abenteuer Spiel Buch by Steve Jackson

Jagged logo, second cover edition. Dragon logo, unnumbered cover edition. Dragon logo, numbered cover edition. Wizard Books Series 1 edition. Please log in to manage your collection or post a review. Fighting FantasyPuffin — no. The Chaos-Castle literal English translation of title.

Dire Consequences Video Game. Jackson, Steve United Kingdom. Ball, Robert Scholastic edition – cover Corben, Richard American edition – cover Emmanuel Original edition – cover, Jagged logo, original cover edition – cover Jenkins, Kevin Wizard Books Series 1 edition – cover, Wizard Books Series 2 edition – cover, American reissue edition – cover Krizan, Vlado Scholastic edition – interior Miller, Ian Jagged logo, second cover edition – cover, Dragon logo, unnumbered cover edition – cover, Dragon logo, numbered cover edition – cover Nicholson, Russ Original edition – interior, Wizard Books Series 1 edition – zaubsrers, Wizard Books Dke 2 edition – interior, American reissue edition – interior, American edition di interior, Jagged logo, original cover edition – interior, Jagged logo, second cover edition – interior, Dragon logo, unnumbered cover edition – interior, Dragon logo, numbered cover edition – interior.

You dfs a wizard-in-training sent to infiltrate the citadel of Balthus Dire, an evil demi-sorcerer. Your mission is to prevent him from unleashing an army upon the innocent Vale of Willow zaubererss assassinating him in his lair. If you leave the library 18 to approach the dining area 31it says you come from the Game Room.

This is a bit jarring, but it doesn’t seem to actually harm the flow of the adventure. Thanks to Brett Easterbrook for scans of the jagged and unnumbered versions of the second cover and to Ryan Lynch for the Scholastic cover zitadell. BobaGabe good, less based on statsbookwormjeff USGrifterhorrorbusinessHouseheartjeremydouglasskillagarillaMorthynmirMr?

Cyan devilsboy Fireguard – US version, in zauuberers shape Gartax Gibraltar Ian – Edition Wizard Books kinderstef – x 2 one classic, one with whirlwind woman cover Luke mattender Pirrakas snakefire77 – one britisch edition in very good condition twar – UK 2nd Printing.

Store stamp on inside first page.